/*
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2, or (at your option)
 * any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
 * 02111-1307, USA.
 *
 * http://www.gnu.org/copyleft/gpl.html
 */
package com.l2dot.gameserver.model.base;

/**
 * This class defines all classes (ex : human fighter, darkFighter...) that a player can chose.<BR><BR>
 *
 * Data :<BR><BR>
 * <li>id : The Identifier of the class</li>
 * <li>isMage : True if the class is a mage class</li>
 * <li>race : The race of this class</li>
 * <li>parent : The parent ClassId or null if this class is the root</li><BR><BR>
 *
 * @version $Revision: 1.4.4.4 $ $Date: 2005/03/27 15:29:33 $
 *
 */
public enum ClassId {
    fighter(0x00, false, Race.human, null),

    warrior(0x01, false, Race.human, fighter), gladiator(0x02, false, Race.human, warrior), warlord(
            0x03, false, Race.human, warrior), knight(0x04, false, Race.human, fighter), paladin(0x05,
            false, Race.human, knight), darkAvenger(0x06, false, Race.human, knight), rogue(0x07, false,
            Race.human, fighter), treasureHunter(0x08, false, Race.human, rogue), hawkeye(0x09, false,
            Race.human, rogue),

    mage(0x0a, true, Race.human, null), wizard(0x0b, true, Race.human, mage), sorceror(0x0c, true,
            Race.human, wizard), necromancer(0x0d, true, Race.human, wizard), warlock(0x0e, true,
            Race.human, wizard), cleric(0x0f, true, Race.human, mage), bishop(0x10, true, Race.human,
            cleric), prophet(0x11, true, Race.human, cleric),

    elvenFighter(0x12, false, Race.elf, null), elvenKnight(0x13, false, Race.elf, elvenFighter), templeKnight(
            0x14, false, Race.elf, elvenKnight), swordSinger(0x15, false, Race.elf, elvenKnight), elvenScout(
            0x16, false, Race.elf, elvenFighter), plainsWalker(0x17, false, Race.elf, elvenScout), silverRanger(
            0x18, false, Race.elf, elvenScout),

    elvenMage(0x19, true, Race.elf, null), elvenWizard(0x1a, true, Race.elf, elvenMage), spellsinger(
            0x1b, true, Race.elf, elvenWizard), elementalSummoner(0x1c, true, Race.elf, elvenWizard), oracle(
            0x1d, true, Race.elf, elvenMage), elder(0x1e, true, Race.elf, oracle),

    darkFighter(0x1f, false, Race.darkelf, null), palusKnight(0x20, false, Race.darkelf, darkFighter), shillienKnight(
            0x21, false, Race.darkelf, palusKnight), bladedancer(0x22, false, Race.darkelf, palusKnight), assassin(
            0x23, false, Race.darkelf, darkFighter), abyssWalker(0x24, false, Race.darkelf, assassin), phantomRanger(
            0x25, false, Race.darkelf, assassin),

    darkMage(0x26, true, Race.darkelf, null), darkWizard(0x27, true, Race.darkelf, darkMage), spellhowler(
            0x28, true, Race.darkelf, darkWizard), phantomSummoner(0x29, true, Race.darkelf, darkWizard), shillienOracle(
            0x2a, true, Race.darkelf, darkMage), shillenElder(0x2b, true, Race.darkelf, shillienOracle),

    orcFighter(0x2c, false, Race.orc, null), orcRaider(0x2d, false, Race.orc, orcFighter), destroyer(
            0x2e, false, Race.orc, orcRaider), orcMonk(0x2f, false, Race.orc, orcFighter), tyrant(0x30,
            false, Race.orc, orcMonk),

    orcMage(0x31, false, Race.orc, null), orcShaman(0x32, false, Race.orc, orcMage), overlord(0x33, false,
            Race.orc, orcShaman), warcryer(0x34, false, Race.orc, orcShaman),

    dwarvenFighter(0x35, false, Race.dwarf, null), scavenger(0x36, false, Race.dwarf, dwarvenFighter), bountyHunter(
            0x37, false, Race.dwarf, scavenger), artisan(0x38, false, Race.dwarf, dwarvenFighter), warsmith(
            0x39, false, Race.dwarf, artisan),

    /*
     * Dummy Entries (id's already in decimal format)
     * btw FU NCSoft for the amount of work you put me
     * through to do this!!
     * <START>
     */
    dummyEntry1(58, false, null, null), dummyEntry2(59, false, null, null), dummyEntry3(60, false, null,
            null), dummyEntry4(61, false, null, null), dummyEntry5(62, false, null, null), dummyEntry6(
            63, false, null, null), dummyEntry7(64, false, null, null), dummyEntry8(65, false, null,
            null), dummyEntry9(66, false, null, null), dummyEntry10(67, false, null, null), dummyEntry11(
            68, false, null, null), dummyEntry12(69, false, null, null), dummyEntry13(70, false, null,
            null), dummyEntry14(71, false, null, null), dummyEntry15(72, false, null, null), dummyEntry16(
            73, false, null, null), dummyEntry17(74, false, null, null), dummyEntry18(75, false, null,
            null), dummyEntry19(76, false, null, null), dummyEntry20(77, false, null, null), dummyEntry21(
            78, false, null, null), dummyEntry22(79, false, null, null), dummyEntry23(80, false, null,
            null), dummyEntry24(81, false, null, null), dummyEntry25(82, false, null, null), dummyEntry26(
            83, false, null, null), dummyEntry27(84, false, null, null), dummyEntry28(85, false, null,
            null), dummyEntry29(86, false, null, null), dummyEntry30(87, false, null, null),
    /*
     * <END>
     * Of Dummy entries
     */

    /*
     * Now the bad boys! new class ids :)) (3rd classes)
     */
    duelist(0x58, false, Race.human, gladiator), dreadnought(0x59, false, Race.human, warlord), phoenixKnight(
            0x5a, false, Race.human, paladin), hellKnight(0x5b, false, Race.human, darkAvenger), sagittarius(
            0x5c, false, Race.human, hawkeye), adventurer(0x5d, false, Race.human, treasureHunter), archmage(
            0x5e, true, Race.human, sorceror), soultaker(0x5f, true, Race.human, necromancer), arcanaLord(
            0x60, true, Race.human, warlock), cardinal(0x61, true, Race.human, bishop), hierophant(0x62,
            true, Race.human, prophet),

    evaTemplar(0x63, false, Race.elf, templeKnight), swordMuse(0x64, false, Race.elf, swordSinger), windRider(
            0x65, false, Race.elf, plainsWalker), moonlightSentinel(0x66, false, Race.elf, silverRanger), mysticMuse(
            0x67, true, Race.elf, spellsinger), elementalMaster(0x68, true, Race.elf, elementalSummoner), evaSaint(
            0x69, true, Race.elf, elder),

    shillienTemplar(0x6a, false, Race.darkelf, shillienKnight), spectralDancer(0x6b, false,
            Race.darkelf, bladedancer), ghostHunter(0x6c, false, Race.darkelf, abyssWalker), ghostSentinel(
            0x6d, false, Race.darkelf, phantomRanger), stormScreamer(0x6e, true, Race.darkelf,
            spellhowler), spectralMaster(0x6f, true, Race.darkelf, phantomSummoner), shillienSaint(0x70,
            true, Race.darkelf, shillenElder),

    titan(0x71, false, Race.orc, destroyer), grandKhauatari(0x72, false, Race.orc, tyrant), dominator(
            0x73, false, Race.orc, overlord), doomcryer(0x74, false, Race.orc, warcryer),

    fortuneSeeker(0x75, false, Race.dwarf, bountyHunter), maestro(0x76, false, Race.dwarf, warsmith);

    /** The Identifier of the Class */
    private final int _id;

    /** True if the class is a mage class */
    private final boolean _isMage;

    /** The Race object of the class */
    private final Race _race;

    /** The parent ClassId or null if this class is a root */
    private final ClassId _parent;

    /**
     * Constructor of ClassId.<BR><BR>
     */
    private ClassId(int pId, boolean pIsMage, Race pRace, ClassId pParent)
    {
        _id = pId;
        _isMage = pIsMage;
        _race = pRace;
        _parent = pParent;
    }

    /**
     * Return the Identifier of the Class.<BR><BR>
     */
    public final int getId()
    {
        return _id;
    }

    /**
     * Return True if the class is a mage class.<BR><BR>
     */
    public final boolean isMage()
    {
        return _isMage;
    }

    /**
     * Return the Race object of the class.<BR><BR>
     */
    public final Race getRace()
    {
        return _race;
    }

    /**
     * Return True if this Class is a child of the selected ClassId.<BR><BR>
     *
     * @param cid The parent ClassId to check
     *
     */
    public final boolean childOf(ClassId cid)
    {
        if (_parent == null) return false;

        if (_parent == cid) return true;

        return _parent.childOf(cid);

    }

    /**
     * Return True if this Class is equal to the selected ClassId or a child of the selected ClassId.<BR><BR>
     *
     * @param cid The parent ClassId to check
     *
     */
    public final boolean equalsOrChildOf(ClassId cid)
    {
        return this == cid || childOf(cid);
    }

    /**
     * Return the child level of this Class (0=root, 1=child leve 1...).<BR><BR>
     *
     * @param cid The parent ClassId to check
     *
     */
    public final int level()
    {
        if (_parent == null) return 0;

        return 1 + _parent.level();
    }

    /**
     * Return its parent ClassId<BR><BR>
     *
     */
    public final ClassId getParent()
    {
        return _parent;
    }

}
